
Orbits engine
10+ available Instruments
Whether you're morphing between tape-processed loops, blending synthetic textures, or creating evolving soundscapes that shift with gestural control, Orbits turns spatial movement into sonic transformation. Every nudge blends layers in real time, creating patterns that feel alive, flexible, and responsive. Orbits blends four sound sources across an X/Y pad, letting you morph between layers by moving a single control point. Each corner holds a selectable sound source—switch them out to explore different combinations and processing chains.
Engine features

X and Y positions can modulate effect parameters—route horizontal movement to filter frequency and vertical to drive amount, for example.

Orbit circles around a center point: Figure 8 traces crossover patterns, Spiral tightens inward with adjustable rotations, and Trajectory lets you draw custom paths with linear or curved transitions.
The Progress control animates movement through these shapes, with Radius and Rotation parameters defining distance and start/end points.

Three macros provide quick access to filter, grit, and reverb, while deeper settings reveal layer-level controls for envelope, panning, tuning, plus EQ and compression.
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FFOSSO v1.0.0 / System requirements



